Ludus 1.0 features

Animations, Niagara, Materials, Audio, PCG, Behavior Trees, Widgets.

The full list of what goes live in Ludus 1.0 is long - but with our optimizations, we're confident you'll have room to test every single one.

Image generation

  • General image generation

    Creating any image from a text description — concept art, promo illustrations, or mood references for your level.

  • Game asset images

    Generating a single, fully visible object on a clean background, ready to use as a 3D generation reference.

  • Character sheets

    Generating full characters or creatures with every limb and feature visible, ready for 3D or animation.

  • Scenes & environments

    Generating full compositions with multiple objects, layouts, and lighting.

  • Image editing

    Making small, controlled changes while preserving everything else.

  • Background removal

    Producing transparent, isolated cutouts for icons, decals, or sprites.

  • Textures & UI mockups

    Generating seamless, tileable textures and full UI layouts.

  • Upscaling

    Increasing resolution up to 4K as a final pass.

Audio generation

  • Music generation

    Creating music of any genre and length, from short stingers to full tracks.

  • Sound effects

    Generating SFX with control over material, intensity, timing, and distance.

  • Style references

    Generating audio that matches the style of existing clips.

  • Audio editing

    Non-destructive editing of any clip — extend, remix, trim, adjust gain, add fades, loop seamlessly, join or layer clips, and normalize levels.

  • MetaSound support

    Full MetaSound indexing and generation. Ludus understands your existing MetaSound audio graphs and generates brand-new ones from scratch.

  • Auto import

    Every generated sound lands in your project as a ready-to-use SoundWave.

3D generation

  • Text-to-3D

    Generating a game-ready 3D model from a description, with PBR textures out of the box.

  • Image-to-3D

    Generating a 3D model from a reference image.

  • Generation modes

    Choosing the right pipeline per asset — balanced game-ready geometry, sculpted organic detail, uniform detail for vegetation, or maximum-fidelity hero characters.

  • MetaHuman support

    Full MetaHuman indexing. Ludus understands the MetaHuman characters already in your project and works with them.

  • Retexturing

    Replacing a model's materials and look without touching geometry.

  • Retopology

    Rebuilding a model's geometry to a target triangle count, from 500 to 20,000 tris.

  • Segmentation

    Splitting a model into completed, usable parts.

Animation

  • Text-to-animation

    Generating body motion from a plain-language description.

  • Rigging

    Rigging humanoid characters in T-pose.

  • Looping

    Turning an animation into a seamless cycle.

  • Combining

    Merging two animations into one sequence.

  • Retargeting

    Transferring an animation from one humanoid character to another.

Blueprints & gameplay logic

  • UI / Widgets

    Building visual UMG widgets with assets and Blueprint logic — panels, item slots, buttons.

  • AI systems

    Editing Behavior Trees, EQS assets, and Blackboard keys.

  • Enums & structs

    Creating and managing enums and structs across Blueprints and widgets.

  • Comments on Blueprints

    Adding comments and comment boxes to Blueprint graphs.

  • Formatting & refactoring

    Cleaning up existing Blueprints — reformatting graph layout and refactoring the logic itself.

Materials & VFX

  • Materials

    Creating and editing Material graphs and Post Process materials — emissive, outlines, scanlines, vignettes, and more.

  • Niagara VFX

    Generating and editing particle systems — portals, smoke bursts, sparks, trails, ambient particles.

Level design & scene

  • Level design / scene assembly

    Placing and arranging assets on a level, plus visual modification of scene actors and components — transforms and grouping.

  • PCG

    Generating PCG graphs for procedural scene dressing.

  • Content variations

    Generating scene versions — day/night, damaged/clean, winter/summer.

Agent & workflow control

  • Interactive AI questions

    The agent asks for missing information instead of guessing, with a panel highlight while it waits for your answer.

  • Deliverable type

    The agent asks what kind of output you want before starting work.

  • Work planning

    Ask Ludus to create a plan you can approve or modify before it starts, giving you more control over how the work unfolds.

  • Plan / Question / Todo views

    Plans, Questions, and Todos live as full views in chat, with the Todo list collapsible and available at all times.

  • Improve-prompt

    Polish your prompt before sending with one click — it also reads your attachments and assets to sharpen the request.

  • Tool approval

    A mode where every change to your project must be approved by you before it is applied.

  • Memory

    Tell Ludus to remember something and it will recall it in any other chat window.

  • System prompt

    Add a custom system prompt that Ludus will follow across all your chats.

Documents & attachments

  • File uploads in chat

    Drag and drop documents of any format directly into the chat — and drag any asset straight from the Content Browser into the prompt.

  • Asset referencing

    Point Ludus at any asset in your project by typing @ in the prompt, or add it through the +Add button above the prompt field.

  • Project documents

    Attach documents to a project that become permanent instructions for Ludus, which it reads and you can reference anytime.

  • Design docs

    Turning descriptions from files into ready widgets, Blueprints, and asset placement.

  • Document loading & indexing

    Every attached document is loaded and indexed, with text extraction from PDFs, so Ludus deeply understands its content.

UI / UX

  • Asset library

    All your generated assets in one place, ready to reuse between projects — with generated audio, 3D models, and animations carrying across projects.

  • Quality voting

    Rate any message and any generation so we know what landed and what didn't.

  • Chat icons and chat naming

    Customize each chat with its own name and icon to keep things readable.

  • Tab icons, chat state badges and notification sounds

    See each chat's state at a glance and hear when work finishes.

  • Crash & bug reporting

    If a crash happens, send us the log directly after restarting, or report any bug anytime using the bug icon.