
Ludus 1.0 features
Animations, Niagara, Materials, Audio, PCG, Behavior Trees, Widgets.
The full list of what goes live in Ludus 1.0 is long - but with our optimizations, we're confident you'll have room to test every single one.
Image generation
General image generation
Creating any image from a text description — concept art, promo illustrations, or mood references for your level.
Game asset images
Generating a single, fully visible object on a clean background, ready to use as a 3D generation reference.
Character sheets
Generating full characters or creatures with every limb and feature visible, ready for 3D or animation.
Scenes & environments
Generating full compositions with multiple objects, layouts, and lighting.
Image editing
Making small, controlled changes while preserving everything else.
Background removal
Producing transparent, isolated cutouts for icons, decals, or sprites.
Textures & UI mockups
Generating seamless, tileable textures and full UI layouts.
Upscaling
Increasing resolution up to 4K as a final pass.
Audio generation
Music generation
Creating music of any genre and length, from short stingers to full tracks.
Sound effects
Generating SFX with control over material, intensity, timing, and distance.
Style references
Generating audio that matches the style of existing clips.
Audio editing
Non-destructive editing of any clip — extend, remix, trim, adjust gain, add fades, loop seamlessly, join or layer clips, and normalize levels.
MetaSound support
Full MetaSound indexing and generation. Ludus understands your existing MetaSound audio graphs and generates brand-new ones from scratch.
Auto import
Every generated sound lands in your project as a ready-to-use SoundWave.
3D generation
Text-to-3D
Generating a game-ready 3D model from a description, with PBR textures out of the box.
Image-to-3D
Generating a 3D model from a reference image.
Generation modes
Choosing the right pipeline per asset — balanced game-ready geometry, sculpted organic detail, uniform detail for vegetation, or maximum-fidelity hero characters.
MetaHuman support
Full MetaHuman indexing. Ludus understands the MetaHuman characters already in your project and works with them.
Retexturing
Replacing a model's materials and look without touching geometry.
Retopology
Rebuilding a model's geometry to a target triangle count, from 500 to 20,000 tris.
Segmentation
Splitting a model into completed, usable parts.
Animation
Text-to-animation
Generating body motion from a plain-language description.
Rigging
Rigging humanoid characters in T-pose.
Looping
Turning an animation into a seamless cycle.
Combining
Merging two animations into one sequence.
Retargeting
Transferring an animation from one humanoid character to another.
Blueprints & gameplay logic
UI / Widgets
Building visual UMG widgets with assets and Blueprint logic — panels, item slots, buttons.
AI systems
Editing Behavior Trees, EQS assets, and Blackboard keys.
Enums & structs
Creating and managing enums and structs across Blueprints and widgets.
Comments on Blueprints
Adding comments and comment boxes to Blueprint graphs.
Formatting & refactoring
Cleaning up existing Blueprints — reformatting graph layout and refactoring the logic itself.
Materials & VFX
Materials
Creating and editing Material graphs and Post Process materials — emissive, outlines, scanlines, vignettes, and more.
Niagara VFX
Generating and editing particle systems — portals, smoke bursts, sparks, trails, ambient particles.
Level design & scene
Level design / scene assembly
Placing and arranging assets on a level, plus visual modification of scene actors and components — transforms and grouping.
PCG
Generating PCG graphs for procedural scene dressing.
Content variations
Generating scene versions — day/night, damaged/clean, winter/summer.
Agent & workflow control
Interactive AI questions
The agent asks for missing information instead of guessing, with a panel highlight while it waits for your answer.
Deliverable type
The agent asks what kind of output you want before starting work.
Work planning
Ask Ludus to create a plan you can approve or modify before it starts, giving you more control over how the work unfolds.
Plan / Question / Todo views
Plans, Questions, and Todos live as full views in chat, with the Todo list collapsible and available at all times.
Improve-prompt
Polish your prompt before sending with one click — it also reads your attachments and assets to sharpen the request.
Tool approval
A mode where every change to your project must be approved by you before it is applied.
Memory
Tell Ludus to remember something and it will recall it in any other chat window.
System prompt
Add a custom system prompt that Ludus will follow across all your chats.
Documents & attachments
File uploads in chat
Drag and drop documents of any format directly into the chat — and drag any asset straight from the Content Browser into the prompt.
Asset referencing
Point Ludus at any asset in your project by typing @ in the prompt, or add it through the +Add button above the prompt field.
Project documents
Attach documents to a project that become permanent instructions for Ludus, which it reads and you can reference anytime.
Design docs
Turning descriptions from files into ready widgets, Blueprints, and asset placement.
Document loading & indexing
Every attached document is loaded and indexed, with text extraction from PDFs, so Ludus deeply understands its content.
UI / UX
Asset library
All your generated assets in one place, ready to reuse between projects — with generated audio, 3D models, and animations carrying across projects.
Quality voting
Rate any message and any generation so we know what landed and what didn't.
Chat icons and chat naming
Customize each chat with its own name and icon to keep things readable.
Tab icons, chat state badges and notification sounds
See each chat's state at a glance and hear when work finishes.
Crash & bug reporting
If a crash happens, send us the log directly after restarting, or report any bug anytime using the bug icon.