
RPG games
System-heavy by design: inventory, UI, and a world’s worth of materials.

Use case
From greybox to gunfight: logic, weapons, enemies, environment. In that order.
14 days of Pro · 50,000 credits · $0 today

Step 1
Describe the gun: hitscan or projectile, fire rate, spread, ammo, ADS. Ludus generates the weapon Blueprint wired into your character, ready to test in the game.
Prompt to try
Create a hitscan carbine Blueprint: a 30-round magazine, semi-auto and full-auto fire modes and tighter spread when aiming down the holographic sight, wired to BP_FirstPersonCharacter.

Step 2
One description covers the whole stack: muzzle flash, tracers, impact decals per surface type, plus layered fire and reload sounds set up as MetaSounds. You tune values, not node graphs.
Prompt to try
Add a muzzle flash, bullet tracers and impact decals for metal, concrete and water to BP_Rifle, with layered fire and reload MetaSounds.

Step 3
Ludus rigs your enemy meshes, generates hit reactions and deaths, and wires the Anim Blueprint states. Retargeting handles skeletons that don’t match. Prompt Ludus for an environment you like and you are ready to go.
Prompt to try
Rig SK_Mercenary, generate hit reactions and two death animations, and wire them into its Anim Blueprint.

System-heavy by design: inventory, UI, and a world’s worth of materials.

Movement feel makes or breaks a platformer. Start there, then dress the world.
Prices in USD, ex. VAT
$20per month
$240 billed yearly
Save $60 a year
70,000 credits a month
$64per seat per month
$768 per seat billed yearly
Save $192 a year per seat
250,000 credits a month per seat
$144per seat per month
$1,728 per seat billed yearly
Save $432 a year per seat
600,000 credits a month per seat
14 days of all Pro features, with 50,000 credits included.
Enterprise
Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.
Still unsure? Ask us on Discord
Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.
Only to stop trial abuse. Nothing is charged during the 14-day trial.
Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.
Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.
Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.
Start a 14-day Pro trial. It runs in your editor today.