
FPS games
From greybox to gunfight: logic, weapons, enemies, environment. In that order.

Use case
Movement feel makes or breaks a platformer. Start there, then dress the world.
14 days of Pro · 50,000 credits · $0 today

Step 1
Upload your game design document and let Ludus build nodes into your Character Blueprint with the tunable variables exposed: roll speed, jump buffering, air control. Adjust numbers until it feels right.
Prompt to try
Add a speed-boosted roll, jump buffering, coyote time and air control to BP_Armadillo, with every value exposed for tuning.

Step 2
Generated locomotion animations land on any skeleton, with the State Machine and Blend Spaces built to match. No retiming loops frame by frame.
Prompt to try
Generate run, jump, glide and land animations for SK_Armadillo and build the locomotion State Machine and Blend Space in its Anim Blueprint.

Step 3
Platforms, hazards, and collectibles generated from a prompt or a reference image, retopologized, with collision set. Pickup sparkle in Niagara and a matching SFX sting included.
Prompt to try
Generate a bouncy mushroom pad, a row of golden coins and a glowing crystal pickup, with collision, a Niagara sparkle and a pickup sound.
Prices in USD, ex. VAT
$20per month
$240 billed yearly
Save $60 a year
70,000 credits a month
$64per seat per month
$768 per seat billed yearly
Save $192 a year per seat
250,000 credits a month per seat
$144per seat per month
$1,728 per seat billed yearly
Save $432 a year per seat
600,000 credits a month per seat
14 days of all Pro features, with 50,000 credits included.
Enterprise
Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.
Still unsure? Ask us on Discord
Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.
Only to stop trial abuse. Nothing is charged during the 14-day trial.
Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.
Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.
Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.
Start a 14-day Pro trial. It runs in your editor today.