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Illustration: an armadillo curled into a ball launches off a sandstone ramp between desert floating islands, crystals arcing over the gap

Use case

Platformer games, built with Ludus

Movement feel makes or breaks a platformer. Start there, then dress the world.

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14 days of Pro · 50,000 credits · $0 today

  1. Illustration: an armadillo curled into a ball launches off a sandstone ramp between desert floating islands, crystals arcing over the gap

    Step 1

    From the feel you describe to a playable prototype.

    Upload your game design document and let Ludus build nodes into your Character Blueprint with the tunable variables exposed: roll speed, jump buffering, air control. Adjust numbers until it feels right.

    Prompt to try

    Add a speed-boosted roll, jump buffering, coyote time and air control to BP_Armadillo, with every value exposed for tuning.

  2. Illustration: an armadillo jumps between log platforms over a river in an autumn forest beside a water mill

    Step 2

    Run, jump, and land cycles wired into the Anim Blueprint.

    Generated locomotion animations land on any skeleton, with the State Machine and Blend Spaces built to match. No retiming loops frame by frame.

    Prompt to try

    Generate run, jump, glide and land animations for SK_Armadillo and build the locomotion State Machine and Blend Space in its Anim Blueprint.

  3. Illustration: an armadillo bounces off a giant teal mushroom toward golden coins and blue crystals on a sunlit cliffside path among floating islands

    Step 3

    Level props from text-to-3D, with pickup VFX and jingles.

    Platforms, hazards, and collectibles generated from a prompt or a reference image, retopologized, with collision set. Pickup sparkle in Niagara and a matching SFX sting included.

    Prompt to try

    Generate a bouncy mushroom pad, a row of golden coins and a glowing crystal pickup, with collision, a Niagara sparkle and a pickup sound.

Other genres

  • FPS games

    From greybox to gunfight: logic, weapons, enemies, environment. In that order.

  • RPG games

    System-heavy by design: inventory, UI, and a world’s worth of materials.

What Unreal developers say

  • I have tried multiple AI tools to speed up the process of learning and creating in Unreal Engine. Ludus AI not only outperformed them all - it actually guided me with zero failures or errors along the way.

    Daniel B.Ludus User
  • It solved issues I spent days on in a few minutes.

    Robert B.Ludus User
  • No tool is magic, but Ludus AI gets very close for UE work. It doesn’t replace expertise, yet it accelerates debugging, code generation, and scene prep so much that it feels unfair.

    Daniel D.Ludus User
  • As a technical designer, I love it. It saves me a lot of time on the C++ side.

    Nick M.Technical Designer
  • Ludus AI is a powerful assistant for Unreal developers. Whether you’re prototyping, debugging, or learning the engine, it can help you out.

    Pobato GamesIndie Studio
  • The mix of automation and precise, well-explained manual instructions makes it accessible and helpful for devs who need quick, clear support for gameplay features.

    Marcel K.Ludus User
  • The difference in development process is incredible.

    Kosta O.Ludus User
  • It’s amazing. My learning curve has skyrocketed.

    Brad S.Ludus User
  • It’s such an incredible tool for devs! I’m glad to have found this.

    Andrew L.Ludus User
  • Unreal Engine can now be more accessible than ever before.

    Ngoc A.Ludus User

Try Pro on your own Unreal project, free for 14 days.

Prices in USD, ex. VAT

  • Pro

    14 days free

    $20per month

    $240 billed yearly

    Save $60 a year

    70,000 credits a month

    • Blueprints, materials, Niagara, C++ and more
    • 3D models, images, levels and animations
    • Deep project understanding and memory
    • Screen-view answers
    • IDE integrations via MCP
  • Studio

    $64per seat per month

    $768 per seat billed yearly

    Save $192 a year per seat

    250,000 credits a month per seat

    • Everything in Pro
    • Team collaboration
    • High-priority support
  • Ultimate

    $144per seat per month

    $1,728 per seat billed yearly

    Save $432 a year per seat

    600,000 credits a month per seat

    • Everything in Studio
    • Exclusive access to beta features

14 days of all Pro features, with 50,000 credits included.

Enterprise

Ludus for your whole studio

Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.

  • Everything in Ultimate
  • Custom credit limits
  • Private cloud option
  • Project-based C++ knowledge
  • Dedicated support

Questions before you start.

Still unsure? Ask us on Discord

  1. 01What happens when the trial ends?

    Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.

  2. 02Why do you ask for a card?

    Only to stop trial abuse. Nothing is charged during the 14-day trial.

  3. 03Does it work with my existing project?

    Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.

  4. 04Blueprints, C++ or both?

    Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.

  5. 05Is my code safe?

    Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.

Start your Platformer this week.

Start a 14-day Pro trial. It runs in your editor today.