
FPS games
From greybox to gunfight: logic, weapons, enemies, environment. In that order.

Use case
System-heavy by design: inventory, UI, and a world’s worth of materials.
14 days of Pro · 50,000 credits · $0 today

Step 1
Describe the system: equip slots, stackable items, stat modifiers, loot drops. Ludus generates the inventory Blueprints backed by Data Tables and structs, so adding item number 200 is a table row, not a rewire.
Prompt to try
Build a data-driven inventory: 24 slots, stackable consumables and equip slots for head, chest and weapon, backed by a DT_Items Data Table.

Step 2
Ludus builds the Widget Blueprints with the bindings wired: menu, drag-and-drop slots, tooltips, health and mana bars, quest trackers. The UI logic nobody enjoys wiring by hand arrives connected to your gameplay systems.
Prompt to try
Create a dialogue window and a quest log, plus an inventory widget with drag-and-drop slots and item tooltips, all bound to BP_PlayerCharacter.

Step 3
Make all iron weapons look weathered, lay fresh snow over every roof and lantern. Because Ludus has read the project, it finds every material instance affected and edits the parameters, or matches a reference image you drop in. No hunting assets folder by folder.
Prompt to try
Make every iron weapon material look weathered and lay fresh snow over all roof and lantern materials in /Game/Shrine.

From greybox to gunfight: logic, weapons, enemies, environment. In that order.

Movement feel makes or breaks a platformer. Start there, then dress the world.
Prices in USD, ex. VAT
$20per month
$240 billed yearly
Save $60 a year
70,000 credits a month
$64per seat per month
$768 per seat billed yearly
Save $192 a year per seat
250,000 credits a month per seat
$144per seat per month
$1,728 per seat billed yearly
Save $432 a year per seat
600,000 credits a month per seat
14 days of all Pro features, with 50,000 credits included.
Enterprise
Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.
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Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.
Only to stop trial abuse. Nothing is charged during the 14-day trial.
Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.
Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.
Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.
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