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Illustration: at a mountain camp at dusk, a swordswoman lays out loot from a bandit chest while a monk companion warms his hands at the fire

Use case

RPG games, built with Ludus

System-heavy by design: inventory, UI, and a world’s worth of materials.

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14 days of Pro · 50,000 credits · $0 today

  1. Illustration: at a mountain camp at dusk, a swordswoman lays out loot from a bandit chest while a monk companion warms his hands at the fire

    Step 1

    Generate inventory Blueprints, data-driven from day one.

    Describe the system: equip slots, stackable items, stat modifiers, loot drops. Ludus generates the inventory Blueprints backed by Data Tables and structs, so adding item number 200 is a table row, not a rewire.

    Prompt to try

    Build a data-driven inventory: 24 slots, stackable consumables and equip slots for head, chest and weapon, backed by a DT_Items Data Table.

  2. Illustration: in a tea house overlooking an autumn maple garden, an old tea master hands a swordswoman a sealed letter

    Step 2

    UMG widgets for inventory, dialogue, and quest logs.

    Ludus builds the Widget Blueprints with the bindings wired: menu, drag-and-drop slots, tooltips, health and mana bars, quest trackers. The UI logic nobody enjoys wiring by hand arrives connected to your gameplay systems.

    Prompt to try

    Create a dialogue window and a quest log, plus an inventory widget with drag-and-drop slots and item tooltips, all bound to BP_PlayerCharacter.

  3. Illustration: a swordswoman crosses a mountain shrine courtyard at dusk as fresh snow settles on the roofs, lanterns and torii gate

    Step 3

    Material generation at project scale: one prompt, every asset affected.

    Make all iron weapons look weathered, lay fresh snow over every roof and lantern. Because Ludus has read the project, it finds every material instance affected and edits the parameters, or matches a reference image you drop in. No hunting assets folder by folder.

    Prompt to try

    Make every iron weapon material look weathered and lay fresh snow over all roof and lantern materials in /Game/Shrine.

Other genres

  • FPS games

    From greybox to gunfight: logic, weapons, enemies, environment. In that order.

  • Platformer games

    Movement feel makes or breaks a platformer. Start there, then dress the world.

What Unreal developers say

  • I have tried multiple AI tools to speed up the process of learning and creating in Unreal Engine. Ludus AI not only outperformed them all - it actually guided me with zero failures or errors along the way.

    Daniel B.Ludus User
  • It solved issues I spent days on in a few minutes.

    Robert B.Ludus User
  • No tool is magic, but Ludus AI gets very close for UE work. It doesn’t replace expertise, yet it accelerates debugging, code generation, and scene prep so much that it feels unfair.

    Daniel D.Ludus User
  • As a technical designer, I love it. It saves me a lot of time on the C++ side.

    Nick M.Technical Designer
  • Ludus AI is a powerful assistant for Unreal developers. Whether you’re prototyping, debugging, or learning the engine, it can help you out.

    Pobato GamesIndie Studio
  • The mix of automation and precise, well-explained manual instructions makes it accessible and helpful for devs who need quick, clear support for gameplay features.

    Marcel K.Ludus User
  • The difference in development process is incredible.

    Kosta O.Ludus User
  • It’s amazing. My learning curve has skyrocketed.

    Brad S.Ludus User
  • It’s such an incredible tool for devs! I’m glad to have found this.

    Andrew L.Ludus User
  • Unreal Engine can now be more accessible than ever before.

    Ngoc A.Ludus User

Try Pro on your own Unreal project, free for 14 days.

Prices in USD, ex. VAT

  • Pro

    14 days free

    $20per month

    $240 billed yearly

    Save $60 a year

    70,000 credits a month

    • Blueprints, materials, Niagara, C++ and more
    • 3D models, images, levels and animations
    • Deep project understanding and memory
    • Screen-view answers
    • IDE integrations via MCP
  • Studio

    $64per seat per month

    $768 per seat billed yearly

    Save $192 a year per seat

    250,000 credits a month per seat

    • Everything in Pro
    • Team collaboration
    • High-priority support
  • Ultimate

    $144per seat per month

    $1,728 per seat billed yearly

    Save $432 a year per seat

    600,000 credits a month per seat

    • Everything in Studio
    • Exclusive access to beta features

14 days of all Pro features, with 50,000 credits included.

Enterprise

Ludus for your whole studio

Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.

  • Everything in Ultimate
  • Custom credit limits
  • Private cloud option
  • Project-based C++ knowledge
  • Dedicated support

Questions before you start.

Still unsure? Ask us on Discord

  1. 01What happens when the trial ends?

    Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.

  2. 02Why do you ask for a card?

    Only to stop trial abuse. Nothing is charged during the 14-day trial.

  3. 03Does it work with my existing project?

    Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.

  4. 04Blueprints, C++ or both?

    Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.

  5. 05Is my code safe?

    Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.

Start your RPG this week.

Start a 14-day Pro trial. It runs in your editor today.