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Character animation

Rigging and animation retargeting in minutes, instead of an entire afternoon.

Ludus builds the rig, and retargets animations between skeletons that don’t share a hierarchy, including the Mixamo-to-Mannequin cases that end with a character floating ten meters off the ground. Auto-rigging and Anim Blueprint State Machines are generated inside your project, on your skeletons, with animation stitches generated as needed. You focus on the creative side—wiring is done for you.

14 days of Pro · 50,000 credits · $0 today

Ludus AI · Character animation
Illustration: a swordswoman mid-air in a spinning sword strike between two spear-wielding bandits under golden ginkgo trees

How it works

  1. Auto-rigging.

    Ludus fits a skeleton to your mesh, places joints, and paints skin weights, so a raw model is ready to animate without a manual rigging pass.

  2. Animation retargeting.

    Retarget mocap and library clips onto your characters across skeletons, with IK and root motion preserved. Clips land ready to play, not stuck to the wrong proportions.

  3. State Machine generation.

    Describe the movement and Ludus builds the Anim Blueprint: states, transitions, Blend Spaces, and the variables that drive them, wired to your locomotion.

Also in Character animation

From Static Mesh to animated character without leaving the editor.

Auto-rig characters
Humanoid mesh rigged into an animation-ready Skeletal Mesh from one prompt.
Generate animations
Body-movement animations generated from a text description.
Non-humanoid rigs
Creatures, quadrupeds, and props rigged the same way as characters.
Animation retargeting
Animations moved between skeletons, mismatched hierarchies included.
Edit animation with text
Adjust timing, poses, or motion by describing the change.

Other things Ludus builds

  • VFX creation

    Niagara effects that don't start life as a blank template.

  • Sound design

    SFX, music and MetaSound graphs in Unreal Engine from a text description, without learning another node graph.

  • 3D modeling

    Mesh generation with clean topology and a sane polycount, delivered game-ready to your Content Browser.

  • Debugging

    Cross-Blueprint debugging that follows the reference chain for you.

What Unreal developers say

I have tried multiple AI tools to speed up the process of learning and creating in Unreal Engine. Ludus AI not only outperformed them all - it actually guided me with zero failures or errors along the way.

Daniel B.Ludus User

Try Pro on your own Unreal project, free for 14 days.

Prices in USD, ex. VAT

  • Pro

    14 days free

    $20per month

    $240 billed yearly

    Save $60 a year

    70,000 credits a month

    • Blueprints, materials, Niagara, C++ and more
    • 3D models, images, levels and animations
    • Deep project understanding and memory
    • Screen-view answers
    • IDE integrations via MCP
  • Studio

    $64per seat per month

    $768 per seat billed yearly

    Save $192 a year per seat

    250,000 credits a month per seat

    • Everything in Pro
    • Team collaboration
    • High-priority support
  • Ultimate

    $144per seat per month

    $1,728 per seat billed yearly

    Save $432 a year per seat

    600,000 credits a month per seat

    • Everything in Studio
    • Exclusive access to beta features

14 days of all Pro features, with 50,000 credits included.

Enterprise

Ludus for your whole studio

Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.

  • Everything in Ultimate
  • Custom credit limits
  • Private cloud option
  • Project-based C++ knowledge
  • Dedicated support

Questions before you start.

Still unsure? Ask us on Discord

  1. 01What happens when the trial ends?

    Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.

  2. 02Why do you ask for a card?

    Only to stop trial abuse. Nothing is charged during the 14-day trial.

  3. 03Does it work with my existing project?

    Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.

  4. 04Blueprints, C++ or both?

    Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.

  5. 05Is my code safe?

    Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.

Your next feature is one prompt away.

Start a 14-day Pro trial. It runs in your editor today.