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Sound design

SFX, music and MetaSound graphs in Unreal Engine from a text description, without learning another node graph.

Ludus synthesizes SFX, ambient beds, music, voice lines and dialogue. Then it does the part nobody budgets time for: MetaSound graphs, audio cues, attenuation and concurrency, set up inside your project. Describe the scene; get sounds placed and wired, not assets to import and hook up by hand.

14 days of Pro · 50,000 credits · $0 today

Ludus AI · Sound design
Illustration: off-duty soldiers in an airbase hangar in the evening, one playing a guitar while others laugh over cards as a helicopter spins up outside

How it works

  1. SFX and music generation.

    Synthesize sound effects, ambient beds, music, and dialogue from a text description, generated at the length and mood the scene calls for.

  2. MetaSound graph generation.

    Ludus builds the MetaSound graphs the audio needs: sources, modulation, and mixing wired inside your project, not left as raw files to import.

  3. Audio cue wiring.

    Attenuation, concurrency, and audio cues are set up and placed in the scene, so sounds trigger where and when the gameplay expects them.

Also in Sound design

Game audio generated and wired into your project, not dropped in a folder.

Music generation
Level themes, menu tracks, and short stings generated from a mood description.
SFX synthesis
Sound effects generated from text, footsteps to explosions.
Ambient beds
Looping environmental soundscapes for levels and interiors.
Audio cue setup
MetaSound graphs and SoundCues built with attenuation and routing set.

Other things Ludus builds

  • Character animation

    Rigging and animation retargeting in minutes, instead of an entire afternoon.

  • VFX creation

    Niagara effects that don't start life as a blank template.

  • 3D modeling

    Mesh generation with clean topology and a sane polycount, delivered game-ready to your Content Browser.

  • Debugging

    Cross-Blueprint debugging that follows the reference chain for you.

What Unreal developers say

Unreal Engine can now be more accessible than ever before.

Ngoc A.Ludus User

Try Pro on your own Unreal project, free for 14 days.

Prices in USD, ex. VAT

  • Pro

    14 days free

    $20per month

    $240 billed yearly

    Save $60 a year

    70,000 credits a month

    • Blueprints, materials, Niagara, C++ and more
    • 3D models, images, levels and animations
    • Deep project understanding and memory
    • Screen-view answers
    • IDE integrations via MCP
  • Studio

    $64per seat per month

    $768 per seat billed yearly

    Save $192 a year per seat

    250,000 credits a month per seat

    • Everything in Pro
    • Team collaboration
    • High-priority support
  • Ultimate

    $144per seat per month

    $1,728 per seat billed yearly

    Save $432 a year per seat

    600,000 credits a month per seat

    • Everything in Studio
    • Exclusive access to beta features

14 days of all Pro features, with 50,000 credits included.

Enterprise

Ludus for your whole studio

Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.

  • Everything in Ultimate
  • Custom credit limits
  • Private cloud option
  • Project-based C++ knowledge
  • Dedicated support

Questions before you start.

Still unsure? Ask us on Discord

  1. 01What happens when the trial ends?

    Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.

  2. 02Why do you ask for a card?

    Only to stop trial abuse. Nothing is charged during the 14-day trial.

  3. 03Does it work with my existing project?

    Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.

  4. 04Blueprints, C++ or both?

    Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.

  5. 05Is my code safe?

    Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.

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