
Blueprints generation
From prompt to a wired UE Blueprint graph. Clean, compiled, readable.
Sound design
Ludus synthesizes SFX, ambient beds, music, voice lines and dialogue. Then it does the part nobody budgets time for: MetaSound graphs, audio cues, attenuation and concurrency, set up inside your project. Describe the scene; get sounds placed and wired, not assets to import and hook up by hand.
14 days of Pro · 50,000 credits · $0 today

Synthesize sound effects, ambient beds, music, and dialogue from a text description, generated at the length and mood the scene calls for.
Ludus builds the MetaSound graphs the audio needs: sources, modulation, and mixing wired inside your project, not left as raw files to import.
Attenuation, concurrency, and audio cues are set up and placed in the scene, so sounds trigger where and when the gameplay expects them.
Game audio generated and wired into your project, not dropped in a folder.

From prompt to a wired UE Blueprint graph. Clean, compiled, readable.

Rigging and animation retargeting in minutes, instead of an entire afternoon.

Niagara effects that don't start life as a blank template.

Mesh generation with clean topology and a sane polycount, delivered game-ready to your Content Browser.

Cross-Blueprint debugging that follows the reference chain for you.
Unreal Engine can now be more accessible than ever before.
Prices in USD, ex. VAT
$20per month
$240 billed yearly
Save $60 a year
70,000 credits a month
$64per seat per month
$768 per seat billed yearly
Save $192 a year per seat
250,000 credits a month per seat
$144per seat per month
$1,728 per seat billed yearly
Save $432 a year per seat
600,000 credits a month per seat
14 days of all Pro features, with 50,000 credits included.
Enterprise
Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.
Still unsure? Ask us on Discord
Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.
Only to stop trial abuse. Nothing is charged during the 14-day trial.
Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.
Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.
Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.
Start a 14-day Pro trial. It runs in your editor today.