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3D modeling

Mesh generation with clean topology and a sane polycount, delivered game-ready to your Content Browser.

Generate meshes from text or a reference image, edit them in place, and retopologize the output, so what lands in your Content Browser has a sane polycount, UVs, and collision, not a scan-quality triangle dump. Go from greybox to dressed scene without leaving the editor.

14 days of Pro · 50,000 credits · $0 today

Ludus AI · 3D modeling
Illustration: a swordswoman leads a pack horse through a rice-farming village of thatched houses, carts and a water wheel beside terraced paddies

How it works

  1. Mesh generation.

    Generate meshes from text or a reference image, then edit them in place until the silhouette and proportions match what your scene needs.

  2. Automatic retopology.

    Ludus retopologizes the output to a sane polycount with clean UVs and collision, so what lands in your Content Browser is production-ready, not a scan-quality triangle dump.

  3. LOD generation.

    LOD chains are built and configured per mesh, keeping distant geometry cheap without you exporting variant after variant by hand.

Also in 3D modeling

Meshes generated, edited, and imported game-ready.

Text-to-3D
A 3D model from a prompt, placed straight into your level.
Image-to-3D
A mesh built from a reference image or concept art.
Retopology
Clean topology, quad option included, on any generated or imported mesh.
LOD generation
LOD chains generated so distant meshes stop costing full price.
Asset variations gen
Multiple variants of one asset for set dressing without visible repetition.

Other things Ludus builds

  • Character animation

    Rigging and animation retargeting in minutes, instead of an entire afternoon.

  • VFX creation

    Niagara effects that don't start life as a blank template.

  • Sound design

    SFX, music and MetaSound graphs in Unreal Engine from a text description, without learning another node graph.

  • Debugging

    Cross-Blueprint debugging that follows the reference chain for you.

What Unreal developers say

No tool is magic, but Ludus AI gets very close for UE work. It doesn’t replace expertise, yet it accelerates debugging, code generation, and scene prep so much that it feels unfair.

Daniel D.Ludus User

Try Pro on your own Unreal project, free for 14 days.

Prices in USD, ex. VAT

  • Pro

    14 days free

    $20per month

    $240 billed yearly

    Save $60 a year

    70,000 credits a month

    • Blueprints, materials, Niagara, C++ and more
    • 3D models, images, levels and animations
    • Deep project understanding and memory
    • Screen-view answers
    • IDE integrations via MCP
  • Studio

    $64per seat per month

    $768 per seat billed yearly

    Save $192 a year per seat

    250,000 credits a month per seat

    • Everything in Pro
    • Team collaboration
    • High-priority support
  • Ultimate

    $144per seat per month

    $1,728 per seat billed yearly

    Save $432 a year per seat

    600,000 credits a month per seat

    • Everything in Studio
    • Exclusive access to beta features

14 days of all Pro features, with 50,000 credits included.

Enterprise

Ludus for your whole studio

Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.

  • Everything in Ultimate
  • Custom credit limits
  • Private cloud option
  • Project-based C++ knowledge
  • Dedicated support

Questions before you start.

Still unsure? Ask us on Discord

  1. 01What happens when the trial ends?

    Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.

  2. 02Why do you ask for a card?

    Only to stop trial abuse. Nothing is charged during the 14-day trial.

  3. 03Does it work with my existing project?

    Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.

  4. 04Blueprints, C++ or both?

    Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.

  5. 05Is my code safe?

    Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.

Your next feature is one prompt away.

Start a 14-day Pro trial. It runs in your editor today.