
Character animation
Rigging and animation retargeting in minutes, instead of an entire afternoon.
Blueprints generation
Describe the behavior in plain language. Ludus reads your project—existing Blueprints, variables, function libraries—and generates complete Event Graphs or edits existing ones. Events wired, functions and macros split out, every pin connected. You get a graph that passes code review.
14 days of Pro · 50,000 credits · $0 today

Describe the logic and Ludus spawns the nodes, wires them, creates variables and functions, and groups everything into comment boxes. A readable graph, not a node dump.
Enemy and NPC logic built as Behavior Trees: tasks, decorators, and Blackboard keys set, EQS included where the AI reasons about space.
Ludus builds Widget layouts wired to your gameplay logic: HUDs, menus, inventory screens. UI arrives connected, not as empty scaffolding.
Complete Blueprint graphs generated inside your project, wired and compiled from simple prompt.
Enemy and NPC logic built as Behavior Trees, from patrol to combat, ready to run.
Game UI built as working widgets, with layout and bindings in place.

Rigging and animation retargeting in minutes, instead of an entire afternoon.

Niagara effects that don't start life as a blank template.

SFX, music and MetaSound graphs in Unreal Engine from a text description, without learning another node graph.

Mesh generation with clean topology and a sane polycount, delivered game-ready to your Content Browser.

Cross-Blueprint debugging that follows the reference chain for you.
The mix of automation and precise, well-explained manual instructions makes it accessible and helpful for devs who need quick, clear support for gameplay features.
Prices in USD, ex. VAT
$20per month
$240 billed yearly
Save $60 a year
70,000 credits a month
$64per seat per month
$768 per seat billed yearly
Save $192 a year per seat
250,000 credits a month per seat
$144per seat per month
$1,728 per seat billed yearly
Save $432 a year per seat
600,000 credits a month per seat
14 days of all Pro features, with 50,000 credits included.
Enterprise
Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.
Still unsure? Ask us on Discord
Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.
Only to stop trial abuse. Nothing is charged during the 14-day trial.
Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.
Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.
Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.
Start a 14-day Pro trial. It runs in your editor today.