
Blueprints generation
From prompt to a wired UE Blueprint graph. Clean, compiled, readable.
Debugging
Paste the error, or just ask why it broke. Ludus traces the failure across Blueprints, casts, and C++. It has already read your whole project, so it doesn't guess which graph is responsible for the issue. You get the failing node, the cause, and a fix you approve before anything changes.
14 days of Pro · 50,000 credits · $0 today

Paste a callstack or crash log and Ludus reads it against your project, pointing to the class and line responsible instead of a generic stack trace.
Ludus follows the failure across Blueprints, casts, and C++, having already read your whole project, so it knows which graph is actually responsible.
You get the failing node, the cause, and a concrete fix to review, applied only after you approve it, so nothing changes behind your back.

From prompt to a wired UE Blueprint graph. Clean, compiled, readable.

Rigging and animation retargeting in minutes, instead of an entire afternoon.

Niagara effects that don't start life as a blank template.

SFX, music and MetaSound graphs in Unreal Engine from a text description, without learning another node graph.

Mesh generation with clean topology and a sane polycount, delivered game-ready to your Content Browser.
It solved issues I spent days on in a few minutes.
Prices in USD, ex. VAT
$20per month
$240 billed yearly
Save $60 a year
70,000 credits a month
$64per seat per month
$768 per seat billed yearly
Save $192 a year per seat
250,000 credits a month per seat
$144per seat per month
$1,728 per seat billed yearly
Save $432 a year per seat
600,000 credits a month per seat
14 days of all Pro features, with 50,000 credits included.
Enterprise
Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.
Still unsure? Ask us on Discord
Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.
Only to stop trial abuse. Nothing is charged during the 14-day trial.
Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.
Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.
Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.
Start a 14-day Pro trial. It runs in your editor today.