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Debugging

Cross-Blueprint debugging that follows the reference chain for you.

Paste the error, or just ask why it broke. Ludus traces the failure across Blueprints, casts, and C++. It has already read your whole project, so it doesn't guess which graph is responsible for the issue. You get the failing node, the cause, and a fix you approve before anything changes.

14 days of Pro · 50,000 credits · $0 today

Ludus AI · Debugging
Illustration: an autumn sky island level with green collision outlines on the platforms and the armadillo, a few platforms still grey blockout

How it works

  1. Crash analysis.

    Paste a callstack or crash log and Ludus reads it against your project, pointing to the class and line responsible instead of a generic stack trace.

  2. Cross-Blueprint tracing.

    Ludus follows the failure across Blueprints, casts, and C++, having already read your whole project, so it knows which graph is actually responsible.

  3. Fix suggestions.

    You get the failing node, the cause, and a concrete fix to review, applied only after you approve it, so nothing changes behind your back.

Also in Debugging

Debugging
Errors explained and fixed with the whole project as context.

General development

Project-wide assistance
One assistant across code, assets, and editor work, with your whole project as context.
UE5 Q&A
Ask anything about UE5 and get answers grounded in your project, not generic tutorials.
Project Refactoring
Restructure code and assets across the project while references stay intact.
C++ API lookup
Find the right UE5 class or function without digging through the source or wiki.
Project-aware chat
The chat already knows your open level, selected actors, documentation, nodes, opened assets and Content Browser selection.
Project Code review
Your C++ and Blueprints reviewed against UE conventions, issues flagged with fixes.

Other things Ludus builds

  • Character animation

    Rigging and animation retargeting in minutes, instead of an entire afternoon.

  • VFX creation

    Niagara effects that don't start life as a blank template.

  • Sound design

    SFX, music and MetaSound graphs in Unreal Engine from a text description, without learning another node graph.

  • 3D modeling

    Mesh generation with clean topology and a sane polycount, delivered game-ready to your Content Browser.

What Unreal developers say

It solved issues I spent days on in a few minutes.

Robert B.Ludus User

Try Pro on your own Unreal project, free for 14 days.

Prices in USD, ex. VAT

  • Pro

    14 days free

    $20per month

    $240 billed yearly

    Save $60 a year

    70,000 credits a month

    • Blueprints, materials, Niagara, C++ and more
    • 3D models, images, levels and animations
    • Deep project understanding and memory
    • Screen-view answers
    • IDE integrations via MCP
  • Studio

    $64per seat per month

    $768 per seat billed yearly

    Save $192 a year per seat

    250,000 credits a month per seat

    • Everything in Pro
    • Team collaboration
    • High-priority support
  • Ultimate

    $144per seat per month

    $1,728 per seat billed yearly

    Save $432 a year per seat

    600,000 credits a month per seat

    • Everything in Studio
    • Exclusive access to beta features

14 days of all Pro features, with 50,000 credits included.

Enterprise

Ludus for your whole studio

Built for the work standards of AAA productions. Custom credit volume, a private cloud option and a dedicated team help you roll Ludus out across every project and seat.

  • Everything in Ultimate
  • Custom credit limits
  • Private cloud option
  • Project-based C++ knowledge
  • Dedicated support

Questions before you start.

Still unsure? Ask us on Discord

  1. 01What happens when the trial ends?

    Pro continues at $25/mo, or $20/mo if you choose yearly billing. We email you 3 days before the trial ends, and you can cancel in one click from Settings.

  2. 02Why do you ask for a card?

    Only to stop trial abuse. Nothing is charged during the 14-day trial.

  3. 03Does it work with my existing project?

    Yes. Ludus runs inside the Unreal Editor on Unreal Engine 5.4–5.8, on Windows, macOS, and Linux. It reads your Blueprints, C++, assets and levels, so answers and changes fit the project you already have.

  4. 04Blueprints, C++ or both?

    Both. Ludus reads, explains and edits Blueprint graphs, Behavior Trees, widgets and materials, writes and refactors C++, traces an error across both, and can move a prototyped Blueprint to C++ when performance calls for it. You approve every change.

  5. 05Is my code safe?

    Ludus is independently certified to ISO 27001 and SOC 2 Type 2 and is GDPR compliant. The trust center explains how your code and data are handled.

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